![]() ![]() ![]() ![]() It's just smaller as you think because many NPCs have good armor values. That is why there are guides out there which falsely states that Hunting Skill or Strength dont have any influence to the hero's damage but thats wrong. I play hard diff., meaming +25 dmg for 25 skill points is absolutely useless. And you can equip better bows, like the Demon Bow. The master archer skill gives you +25 Damage (Defense of enemy not calculated). World of Gothic - the biggest fansite about the RPG-series Gothic from the german developer Piranha Bytes. The result of the whole calculation method is that you can have as much skill as you want your damage is always limited by the same degree if the NPC has enough arrmor values. Go to the right tab and youll find the MaxLevel (Should be the 3rd when i remember right). If you play on hard difficulty your bow damage is multiplied by 1.2 If the parry fails then all of it gets substracted from the hit points immediately. If the parry is successful then the damage is substracted from his endurance until endurance is 0 and if it goes below 0 its substracted from hitpoints Then the NPC has a parry if he has a shield. First there are different kind of calculations for NPC hurts NPC or transformed hero hurts NPCS, or NPC hurts Hero than Hero hurts NPC.Īnd the calculation also varies for melee, ranged and spell damage.īut for ranged damage as you asked it is:ĭamage = Weapon Damage + Skill Bonus (if you have bow or crossbow skills) + Hunting Skill / 2 - (Sum of Calculation before * Armor value / 100) ![]()
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